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Answer by Lazdude17
I have already done that but it doesn't work with my current set up because I'm using Sprites & Bones package to get the IK functionality. It messes up the bones if you scale so I need to rotate...
View ArticleAnswer by Fubiou
Hey, I found a simple way to flip the 2d character with a simple line: transform.localEulerAngles = transform.eulerAngles + Vector3(0,180,-2*transform.eulerAngles.z);
View ArticleAnswer by JDelekto
Assuming that you're trying to do a mirror image flip, have you considered taking the component of your scale property and multiplying it by -1? So if I have a sprite which is facing right, I can use...
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